AI Insights · Timothy · April 2024
Top 5 Casual Games in Italy Q1 2024: Performance Overview
An in-depth look at the performance of the top 5 casual games in Italy during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 casual games on a unified platform in Italy showed varied performance trends. Below is a detailed analysis based on data from Sensor Tower.
Royal Match, developed by Dream Games, saw a consistent weekly revenue, peaking at approximately $310K in the first week of January and ending the quarter at a similar level of around $309K. Weekly downloads experienced a downward trend from 57.5K at the start of January to 31.5K by the end of March. However, the game maintained a stable number of weekly active users, fluctuating between 688K and 764K throughout the quarter.
MONOPOLY GO! by Scopely, Inc. exhibited a slight decline in weekly revenue, starting from roughly $496K and ending at $391K. Weekly downloads also decreased from 75.5K in early January to 28.9K by the last week of March. Active users showed a similar downward trend, falling from 343K to 206K in the same period.
Subway Surfers, a popular title from Sybo Games ApS, maintained a relatively low weekly revenue, peaking at $1.7K in the second week of January and dropping to $473 by the end of March. The game’s weekly downloads saw fluctuations, starting at 32.9K and ending at 22.9K. Active users, however, remained robust, ranging from 544K to 684K, with a peak of 661K in the last week of March.
UNO!™ from Mattel163 Limited had modest weekly revenue, hovering around the $20K mark throughout the quarter. Weekly downloads started at 43.1K in January and decreased to 20.1K by late March. The game’s active users varied, starting from 230K and ending the quarter at 170K.
Words of Wonders: Crossword by Fugo showed a slight decline in weekly revenue from $3.4K in early January to $1.9K by the end of the quarter. Downloads started at 41.6K and ended at 22.7K. Active users showed a slight dip initially but ended on a high note, from 285K at the start of January to 212K by the end of March.
For more detailed insights and data, visit Sensor Tower.